Software Traffic & Response Latency
System Load Simulator
| Module / Feature | Tech Stack | Target Date | Sprint Phase | Status |
|---|---|---|---|---|
| 3D WebGL Configurator | Three.js / WebGL | Sprint 1 | Frontend Canvas | Completed |
| REST & GraphQL API Cloud | Node.js / PostgreSQL | Sprint 2 | Backend Microservice | In Progress |
| AI Agent Support Bot | Gemini API / Python | Sprint 3 | AI Integration | Testing |
| Flutter Mobile App Sync | Flutter / Firebase | Sprint 4 | Mobile Deployment | Scheduled |
import * as THREE from 'three';
// Initialize Shathyapriyan Hyper-3D WebGL Pipeline
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
// Instantiate Orbit Mesh & Hardware Lighting
const geometry = new THREE.IcosahedronGeometry(8, 2);
const material = new THREE.MeshStandardMaterial({
color: 0x00f2fe,
wireframe: true,
emissive: 0x9d4edd
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
function renderLoop() {
requestAnimationFrame(renderLoop);
mesh.rotation.y += 0.008;
renderer.render(scene, camera);
}
renderLoop();